[part title=”So, you R&D new ideas, feed those new ideas into the riders boards, and from those boards the changes feed into the production boards?”]
SC: So, you R&D new ideas, feed those new ideas into the riders boards, and from those boards the changes feed into the production boards?
KT: Exactly, everything I do is translated through to production; whether it’s into a side onshore wave board or a pure sideshore/down-the-line wave board. I think the overall goal, no matter what the board, has been to get the boards faster and faster, but still be able to deliver that turn. I make sure I get the best of what I’m finding, into each category of board
SC: Do you think this development produces a board suited to just advanced wavesailors or are they easy to use for every level?
KT: You know when the shapes are really easy to use that people are going to get on them and be super excited because of what they are feeling from the performance of the boards. The boards we produce are easy and fast, I’m not making boards that are too specific to people’s riding now, we are doing something different all the time on the wave – long drawn out turns, shorter snappy turns – so the boards need to be kind of neutral to suit different styles.
There’s always little things I do to accentuate the shapes for certain riders but it’s more about moving or changing the volume, and our team riders want a board that can do front foot and back foot, so the shapes stay neutral for that. I think that really translates for people coming off other boards. If a board is neutral, it makes it easier for a rider to be more aggressive and really attack the wave, whether the wave is perfectly walling or has bumpy peaky sections, and it’s a board’s ability to keep you going that really makes it work.